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Pacifism
( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block.
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Paladin en-Vec
( 3)
Creature — Human Knight
(2/2)
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
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Panic Attack
( 3)
Sorcery
Up to three target creatures can't block this turn.
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Pegasus Charger
( 3)
Creature — Pegasus
(2/1)
Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.)
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Persecute
( 4)
Sorcery
Choose a color. Target player reveals their hand and discards all cards of that color.
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Phantom Warrior
( 3)
Creature — Illusion Warrior
(2/2)
Phantom Warrior can't be blocked.
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Phyrexian Arena
( 3)
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
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Phyrexian Gargantua
( 6)
Creature — Phyrexian Horror
(4/4)
When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.
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Plagiarize
( 4)
Instant
Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.
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Plague Beetle
( 1)
Creature — Insect
(1/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Plague Wind
( 9)
Sorcery
Destroy all creatures you don't control. They can't be regenerated.
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Plains
( 0)
Basic Land — Plains
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Polymorph
( 4)
Sorcery
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
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Puppeteer
( 3)
Creature — Human Wizard
(1/2)
, : You may tap or untap target creature.
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Pyroclasm
( 2)
Sorcery
Pyroclasm deals 2 damage to each creature.
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Quicksand
( 0)
Land
: Add . , Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
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Raging Goblin
( 1)
Creature — Goblin Berserker
(1/1)
Haste (This creature can attack and as soon as it comes under your control.)
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Raise Dead
( 1)
Sorcery
Return target creature card from your graveyard to your hand.
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Rampant Growth
( 2)
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Rathi Dragon
( 4)
Creature — Dragon
(5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.) When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains.
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Ravenous Rats
( 2)
Creature — Rat
(1/1)
When Ravenous Rats enters the battlefield, target opponent discards a card.
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Razortooth Rats
( 3)
Creature — Rat
(2/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Reclaim
( 1)
Instant
Put target card from your graveyard on top of your library.
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Reflexes
( 1)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)
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Regeneration
( 2)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) : Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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Relentless Assault
( 4)
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
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Reminisce
( 3)
Sorcery
Target player shuffles their graveyard into their library.
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Reverse Damage
( 3)
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
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Rewind
( 4)
Instant
Counter target spell. Untap up to four lands.
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Righteousness
( 1)
Instant
Target blocking creature gets +7/+7 until end of turn.
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River Bear
( 4)
Creature — Bear
(3/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Rod of Ruin
( 4)
Artifact
, : Rod of Ruin deals 1 damage to any target.
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Rogue Kavu
( 2)
Creature — Kavu
(1/1)
Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn.
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Rootbreaker Wurm
( 7)
Creature — Wurm
(6/6)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Rootwalla
( 3)
Creature — Lizard
(2/2)
: Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
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Royal Assassin
( 3)
Creature — Human Assassin
(1/1)
: Destroy target tapped creature.
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Rukh Egg
( 4)
Creature — Bird Egg
(0/3)
When Rukh Egg dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.
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Sacred Ground
( 2)
Enchantment
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
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Sage Aven
( 4)
Creature — Bird Wizard
(1/3)
Flying (This creature can't be blocked except by creatures with flying or reach.) When Sage Aven enters the battlefield, look at the top four cards of your library, then put them back in any order.
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Samite Healer
( 2)
Creature — Human Cleric
(1/1)
: Prevent the next 1 damage that would be dealt to any target this turn.
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Sanctum Guardian
( 3)
Creature — Human Cleric
(1/4)
Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
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Sandstone Warrior
( 4)
Creature — Human Soldier Warrior
(1/3)
First strike (This creature deals combat damage before creatures without first strike.) : Sandstone Warrior gets +1/+0 until end of turn.
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Sea Monster
( 6)
Creature — Serpent
(6/6)
Sea Monster can't attack unless defending player controls an Island.
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Sea's Claim
( 1)
Enchantment — Aura
Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) Enchanted land is an Island.
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Seasoned Marshal
( 4)
Creature — Human Soldier
(2/2)
Whenever Seasoned Marshal attacks, you may tap target creature.
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Seedborn Muse
( 5)
Creature — Spirit
(2/4)
Untap all permanents you control during each other player's untap step.
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Sengir Vampire
( 5)
Creature — Vampire
(4/4)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
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Serpent Warrior
( 3)
Creature — Snake Warrior
(3/3)
When Serpent Warrior enters the battlefield, you lose 3 life.
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Serra's Blessing
( 2)
Enchantment
Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
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Shard Phoenix
( 5)
Creature — Phoenix
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice Shard Phoenix: It deals 2 damage to each creature without flying. : Return Shard Phoenix from your graveyard to your hand. Activate only during your upkeep.
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Shivan Dragon
( 6)
Creature — Dragon
(5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.) : Shivan Dragon gets +1/+0 until end of turn.
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Shock
( 1)
Instant
Shock deals 2 damage to any target.
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Sift
( 4)
Sorcery
Draw three cards, then discard a card.
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Silklash Spider
( 5)
Creature — Spider
(2/7)
Reach : Silklash Spider deals X damage to each creature with flying.
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Skyhunter Prowler
( 3)
Creature — Cat Knight
(1/3)
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
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Slate of Ancestry
( 4)
Artifact
, , Discard your hand: Draw a card for each creature you control.
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Slay
( 3)
Instant
Destroy target green creature. It can't be regenerated. Draw a card.
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Sleight of Hand
( 1)
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
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Soul Feast
( 5)
Sorcery
Target player loses 4 life and you gain 4 life.
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Soul Warden
( 1)
Creature — Human Cleric
(1/1)
Whenever another creature enters the battlefield, you gain 1 life.
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Spellbook
( 0)
Artifact
You have no maximum hand size.
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Spineless Thug
( 2)
Creature — Phyrexian Zombie Mercenary
(2/2)
Spineless Thug can't block.
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Spirit Link
( 1)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.
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Storage Matrix
( 3)
Artifact
As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during their untap step. That player can untap only permanents of the chosen type this step.
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Storm Crow
( 2)
Creature — Bird
(1/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Story Circle
( 3)
Enchantment
As Story Circle enters the battlefield, choose a color. : The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
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Sudden Impact
( 4)
Instant
Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
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Summer Bloom
( 2)
Sorcery
You may play up to three additional lands this turn.
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Swamp
( 0)
Basic Land — Swamp
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Swarm of Rats
( 2)
Creature — Rat
(*/1)
Swarm of Rats's power is equal to the number of Rats you control.
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Teferi's Puzzle Box
( 4)
Artifact
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
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Telepathy
( 1)
Enchantment
Your opponents play with their hands revealed.
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Thieving Magpie
( 4)
Creature — Bird
(1/3)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Thieving Magpie deals damage to an opponent, draw a card.
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Thought Courier
( 2)
Creature — Human Wizard
(1/1)
: Draw a card, then discard a card.
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Thran Golem
( 5)
Artifact Creature — Golem
(3/3)
As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.
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Threaten
( 3)
Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and this turn.)
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Thundermare
( 6)
Creature — Elemental Horse
(5/5)
Haste (This creature can attack and as soon as it comes under your control.) When Thundermare enters the battlefield, tap all other creatures.
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Tidal Kraken
( 8)
Creature — Kraken
(6/6)
Tidal Kraken can't be blocked.
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Time Ebb
( 3)
Sorcery
Put target creature on top of its owner's library.
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